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The Wiki The canonical knowledge base of Troptopica, the lore of Caeloren and the systems of play.
Welcome to the Wiki, the single source of truth for Troptopica. It holds both the canon of the
realm , the world of Caeloren , its gods, its peoples, and the war that defines the age, and the
systems of play , your classes, skills, professions, and the rest. Everything is laid out below.
The World The World An overview of Caeloren's cosmology, divine lineages, and the war that defines the age. The Divine Plane The higher realm above the mortal world, home of the divine lineages. The Empire and the Conclave The two great powers at the heart of the holy war: The Great Rukken Empire and the Syrene Conclave. The Fracture The divine deception that turned a polytheistic world into warring monotheisms, and a Rive harvest. The Guardian Gods The Virae, the eight Virae Sentinels who watch over Caeloren, and the two now worshipped as the warring empires' one true god. The Hollow The faction of soulless, corrupted Rivari behind the Fracture, and their cunning inner circle, the Hollow Crown. Vire & Rive The two opposed spiritual energies that underlie all of reality. Virean & Rivari The two divine lineages, born of Vire and Rive. The Rukkar The people of the Great Rukken Empire, a discipline and warrior culture of iron, stone, and unbreaking allegiance. The Syrai The people of the Syrene Conclave, a culture of wisdom, fate, and free debate, who prize the mind over the sword. Classes Classes The playable classes of Caeloren and their roles. Attributes Attributes The core character attributes and what they affect. Skills Skills Active and passive abilities, and how they're unlocked. Magic Magic How magic works in Caeloren, mortal mana and the divine arts of theurgy. Mana The mortal share of Vire that powers ordinary magic. Rivic Theurgy The divine art of wielding Rive, the energy of rupture and change. Viric Theurgy The divine art of wielding Vire, the energy of order and life. Professions Professions Gathering and crafting professions and their economic roles. Items Items Weapons, armor, materials, and relics, and their rarities. Creatures Creatures The bestiary, every mob and boss, unified by tier. Dungeons Dungeons Instanced group challenges, their bosses, and their rewards.