The World
The Empire and the Conclave
The two great powers at the heart of the holy war: The Great Rukken Empire and the Syrene Conclave.
One is a fist. The other a constellation. Each is certain that heaven belongs to it alone, and so the world burns in between.
Two great powers divide the mortal world, and a player's first allegiance is which of them to stand with. Once both revered the full circle of Virean guardians in a shared polytheism; since the Fracture, each is certain its god alone is true, and they wage holy war.
They are built to be opposites, not mirrors. One is a fist. The other is a constellation.
The two powers are inspired by real cultures for tone and aesthetic, the West evoking Rome, the East evoking the Greek city-states. They are not copies of history. Treat the inspirations as flavor, not lore obligations.
The Great Rukken Empire (the West)
A single, centralized empire of iron, stone, and unbending discipline. Its people are the Rukkar, bound in allegiance to the empire, and they speak Rukken. Power is absolute and singular: one Emperor, the Iperator, commands a hierarchy ordered like a legion, every link in its place. Its army is the Unbroken Kraetorum, marching under the eagle; its soldiers are Kraetin, the warriors who do not break. The throne is not inherited but earned: from the royal warrior houses, the worthiest rises, the greatest in war, the sharpest in tactics and guile, and the most virtuous of will. When the seat falls open, that worth is settled by single combat, a duel of the contenders, or by the vote of the commanding generals of the Unbroken Kraetorum. By the blade or by the high command, never by birth. And the deepest Rukken sin is treason, for to retreat, desert, or abandon the empire is to become forsworn, struck from House and from memory.
- Shape: one empire, one crown.
- Ruler: the Iperator, the worthiest warrior of the royal houses, decided by a duel or the commanding generals' vote, never by birth.
- Bound by: discipline and allegiance to the empire.
- Capital: Korrum, "the Great Stone" (korr): the walled fortress-city and throne of the Iperator, where the legions muster.
- Patron god: Korran, the Unbroken, the Sentinel whose unyielding, never-retreating nature is the West's own. The East calls this same Sentinel Sthenys, a false idol. See the gods.
The Syrene Conclave (the East)
Not an empire but a league of free oracle-cities, scattered like stars and bound into one as the Syntherian League, the union of all the free Syrai city-states. Its people are the Syrai, organized as tribes, who speak Syrene. Each tribe elects its Thenar, its leader, by a vote of its own people, but only from among its seers of proven virtue: to stand for the seat one must possess the deep-meditation sight of the Divine Plane and a life of great moral standing. Not by blood, not by fate, but by merit and the vote. The Thenars sit together as equals on the Synthe, the great council that convenes in the sacred marble city of Lytheon. No single crown rules the Conclave; it argues out its course as a republic of free tribes, its oracles reading the stars and the signs to guide every great debate. The Syrai prize knowledge above arms, and keep the Great Library of the Syrai, the greatest store of knowledge in all Caeloren, where scholars and knowledge-seekers come from every land to read.
- Shape: many cities, one Conclave.
- Rulers: the Thenars, each tribe's elected leader, seated on the Synthe.
- Heart: Lytheon, the marble sanctuary city, seat of the oracle and the council.
- Bound by: shared faith and the reading of fate.
- Patron god: Syrios, the Far-Seer, whose far-sight the oracles seek. The West calls this same Sentinel Dornor, a heresy. See the gods.
The war between them
Driven by the Fracture, the two powers wage holy war, each certain the other commits heresy. It is the backbone of faction identity: to play is to stand with the iron certainty of the Empire or the fated counsel of the Conclave. Each worships a real Virae Sentinel, Korran in the West and Syrios in the East, and the Fracture's cruelty is that it damns the other six guardians, and each empire's god, as demons in the other's eyes.
At a glance
| The Great Rukken Empire | The Syrene Conclave | |
|---|---|---|
| Inspiration | Rome (Latin) | the Greek city-states |
| People | the Rukkar | the Syrai |
| Tongue | Rukken | Syrene |
| Shape | one centralized empire | a league of oracle-cities |
| Ruler | the Iperator, the worthiest royal warrior, by merit | the Thenars, each tribe's elected leader, on the Synthe |
| Heart | Korrum, the Great Stone | Lytheon, the marble sanctuary |
| Bound by | discipline and allegiance | the reading of fate |
| Patron god | Korran (the East calls it Sthenys) | Syrios (the West calls it Dornor) |